GLSL Learning

GLSL built-in function

degrees()

Converts an angle from radians to degrees. Handy when you want to reason about an angle like 45 or 90.

Syntax

float degrees(float radians)
vec2 degrees(vec2 radians)
vec3 degrees(vec3 radians)

Parameters

radians
The angle in radians.

Return value

The angle in degrees: radians * 180 / PI.

Live example

Edit the code and the preview updates as you type.

How it works

degrees is the reverse of radians: degrees(3.1416) is 180.0.

The example takes the angle from atan, which is in radians, converts it to degrees and adds 180 so it runs from 0 to 360. After that, cutting the circle into 45-degree slices is simple arithmetic: floor(angle / 45.0) gives 8 slices.

Typical uses

  • Angle-based patterns in round numbers: pie slices, clock faces, compass directions.
  • Debugging: converting an angle to degrees makes it easier to check against what you expect.

Common mistakes

  • Feeding the result back into sin or cos. Those still need radians.
  • Forgetting the range of atan. It returns -PI to PI, which becomes -180 to 180 degrees, not 0 to 360.

Related functions