Ripple
15 / 15
📝 Exercise Goal
Create circular ripples by combining distance and time in a sine wave.
💡 💡 Tutorial Content
Create circular ripples by combining distance and time in a sine wave.
Overview
- Follow the steps to complete the exercise.
Learning Objectives
- Use distance as wave input
- Animate phase with time
Prerequisites
- simple-circle
- time-pulse
Inputs
float u_time— Time in seconds.
Key Concepts
vUvis normalized UV in[0,1].
vec2 uv = vUv;
- Animate with
u_time+sin/cos.
float pulse = sin(u_time) * 0.5 + 0.5;
- Blend values with
mix(a, b, t).
vec3 color = mix(colorA, colorB, t);
- Distance fields with
length/distance.
float d = length(uv - 0.5);
How To Implement (Step-by-step)
- Start from vUv.
- Compute a distance value for masks/shapes.
- Use mix() to blend outputs.
- Animate with u_time (optional).
Self-check
- Does it compile without errors?
- Does the output match the goal?
- Are key values kept in
[0,1]?
Common Mistakes
- Clamp
tinto[0,1]when needed.