Two-Color Blended Gradient

22 / 30

📝 Exercise Goal

Achieve a left-to-right two-color gradient effect on the screen through linear interpolation, mastering the basics of blending and UV coordinates in GLSL.

💡 💡 Tutorial Content

Achieve a left-to-right two-color gradient effect on the screen through linear interpolation, mastering the basics of blending and UV coordinates in GLSL.

Overview

  • Implement a horizontal gradient using UV as the factor.

Learning Objectives

  • Understand the application of linear interpolation (mix function) in color blending.
  • Learn how to use the x-component of UV coordinates to control the gradient direction.
  • Master creating simple two-color horizontal gradient effects.
  • Understand how colors are represented and manipulated in GLSL.

Prerequisites

  • uv-coordinates
  • solid-color

Key Concepts

  • A horizontal gradient uses a 0-1 factor (usually UV) to blend colors.
float t = vUv.x;
vec3 color = mix(colorA, colorB, t);
  • Keep the factor inside [0,1].
t = clamp(t, 0.0, 1.0);

How To Implement (Step-by-step)

  • Set factor: t = vUv.x.
  • Map t to a color (grayscale or mix).
  • Output gl_FragColor with alpha=1.

Self-check

  • Does it compile without errors?
  • Does the output match the goal?
  • Are key values kept in [0,1]?

Common Mistakes

  • Clamp t into [0,1] when needed.

GLSL Code Editor

Correct Code Preview

Current Code Preview