Polar Gradient (Angle)

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📝 Exercise Goal

Convert UV to polar angle and map it to a 0-1 gradient.

💡 💡 Tutorial Content

Convert UV to polar angle and map it to a 0-1 gradient.

Overview

  • Use polar angle as a gradient factor.

Learning Objectives

  • Use atan(y, x) to get angle
  • Normalize angle into 0-1

Prerequisites

  • uv-coordinates

Key Concepts

  • Angle comes from atan(y, x).
float a = atan(p.y, p.x);
  • Normalize angle to [0,1] and use it as a factor.
float t = (a + PI) / (2.0 * PI);

How To Implement (Step-by-step)

  • Center coordinates: p = vUv - 0.5.
  • Angle: a = atan(p.y, p.x).
  • Normalize: t = (a + PI) / (2*PI).
  • Use t to mix colors.

Self-check

  • Does it compile without errors?
  • Does the output match the goal?
  • Are key values kept in [0,1]?

Common Mistakes

  • Clamp t into [0,1] when needed.

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