Step Function Mask

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📝 Exercise Goal

Construct a mask with clear boundaries using the step() function, mastering binary processing in GLSL.

💡 💡 Tutorial Content

Construct a mask with clear boundaries using the step() function, mastering binary processing in GLSL.

Overview

  • Implement a horizontal gradient using UV as the factor.

Learning Objectives

  • Understand how the step(edge, x) function works and how it returns 0.0 or 1.0.
  • Learn to use the step() function to create hard edge effects based on a threshold.
  • Master applying the step() function to distance fields or UV coordinates to create shape masks.
  • Be able to use masks to achieve coloring or effects in specific areas.

Prerequisites

  • simple-circle
  • uv-coordinates

Key Concepts

  • A horizontal gradient uses a 0-1 factor (usually UV) to blend colors.
float t = vUv.x;
vec3 color = vec3(t);
  • Keep the factor inside [0,1].
t = clamp(t, 0.0, 1.0);

How To Implement (Step-by-step)

  • Set factor: t = vUv.x.
  • Map t to a color (grayscale or mix).
  • Output gl_FragColor with alpha=1.

Self-check

  • Does it compile without errors?
  • Does the output match the goal?
  • Are key values kept in [0,1]?

Common Mistakes

  • Clamp t into [0,1] when needed.

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