UV Visualizer
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📝 Exercise Goal
Directly convert UV coordinates to color values to facilitate understanding of vUv color mapping.
💡 💡 Tutorial Content
Directly convert UV coordinates to color values to facilitate understanding of vUv color mapping.
Overview
- Follow the steps to complete the exercise.
Learning Objectives
- Learn how to map the x and y components of UV coordinates to the R and G channels of color, respectively.
- Understand how this visualization method can help debug and understand the distribution of UV coordinates.
- Be able to create a simple UV visualizer shader.
- Recognize the importance of UV coordinates in texture sampling and procedural pattern generation.
Prerequisites
- uv-coordinates
Key Concepts
vUvis normalized UV in[0,1].
vec2 uv = vUv;
How To Implement (Step-by-step)
- Start from vUv.
Self-check
- Does it compile without errors?
- Does the output match the goal?
- Are key values kept in
[0,1]?
Common Mistakes
- If output is black, check your mask/factor isn’t always 0.