Use smoothstep() to create a soft fading edge around a shape, and understand how it compares to step().
---
smoothstep(edge0, edge1, x)A smoother alternative to step():
`glsl
float result = smoothstep(0.3, 0.5, dist);
`
- Returns 0 when x <= edge0
- Returns 1 when x >= edge1
- Smooth transition in between
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`glsl
float dist = distance(vUv, vec2(0.5));
float mask = smoothstep(0.3, 0.5, dist);
`
Creates a soft-edged circular region centered on the canvas.
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`glsl
vec3 color = mix(highlight, background, mask);
`
When mask is near 0, highlight shows; as mask increases, it smoothly fades to black.