Learn various noise function implementations and applications as the foundation for procedural texture generation.
- Understand characteristics of different noise function types
- Learn to implement basic noise algorithms from scratch
- Master noise function applications in texture generation
Creating randomness in shaders:
`
glsl
float random(vec2 st) {
return fract(sin(dot(st.xy, vec2(12.9898,78.233))) * 43758.5453123);
}
`
Interpolation based on random values at grid points:
1. Generate random values at grid points
2. Use bilinear interpolation for smooth transitions
3. Produces continuous noise fields
Higher quality noise based on gradient vectors:
- Store gradient vectors at grid points
- Calculate distance vectors to grid points
- Use dot products and interpolation to generate noise
- Texture Generation: Wood grain, marble, clouds
- Terrain Generation: Height maps, erosion effects
- Animation Effects: Fire, water waves, particles
Implement a basic value noise function and use it to create organic textures.
1. Start with a simple random function
2. Implement grid coordinate calculations
3. Generate random values at grid corners
4. Use smoothstep for interpolation
5. Combine multiple scales of noise
You should see smooth organic textures with natural random variations that can serve as the foundation for various materials.