Pattern Repetition
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📝 Exercise Goal
Learn how to create repetitive geometric patterns, including grid systems, random variations, and animation effects
💡 💡 Tutorial Content
Learn how to create repetitive geometric patterns, including grid systems, random variations, and animation effects
Overview
- Use a distance field and a mask to shape the image.
Learning Objectives
- Master methods for creating grid systems
- Learn to use the fract function to create repetitive effects
- Understand how to add random variations to each grid cell
- Master procedural pattern generation techniques
Prerequisites
- coordinate-transformation
- simple-circle
Inputs
float u_time— Time in seconds.vec2 u_resolution— Canvas size in pixels.
Key Concepts
- Distance to center builds a distance field.
vec2 p = vUv - 0.5;
float d = length(p);
- Convert distance into a mask.
float mask = 1.0 - smoothstep(r, r + aa, d);
How To Implement (Step-by-step)
- centered = repeated - vec2(0.5)
- cross = max(horizontal, vertical)
Self-check
- Does it compile without errors?
- Does the output match the goal?
- Are key values kept in
[0,1]?
Common Mistakes
- Clamp
tinto[0,1]when needed. - Don’t use raw pixels without normalization.
- Make sure
edge0 < edge1for smoothstep(). - Change frequency by scaling before fract().