Radial Gradient Center

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📝 Exercise Goal

Create an outward-spreading radial gradient starting from the canvas center using distance().

💡 💡 Tutorial Content

Create an outward-spreading radial gradient starting from the canvas center using distance().

Overview

  • Follow the steps to complete the exercise.

Learning Objectives

  • Understand how to calculate the distance from a pixel to the canvas center.
  • Learn to use the distance() function to create radial effects.
  • Master how to map distance values to color gradients.

Prerequisites

  • uv-coordinates
  • simple-circle

Key Concepts

  • vUv is normalized UV in [0,1].
vec2 uv = vUv;
  • Blend values with mix(a, b, t).
vec3 color = mix(colorA, colorB, t);
  • Distance fields with length/distance.
float d = length(uv - 0.5);

How To Implement (Step-by-step)

  • Start from vUv.
  • Compute a distance value for masks/shapes.
  • Use mix() to blend outputs.

Self-check

  • Does it compile without errors?
  • Does the output match the goal?
  • Are key values kept in [0,1]?

Common Mistakes

  • Clamp t into [0,1] when needed.

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